I saw the super concept of Marius Villard on Instagram (https://www.instagram.com/marius.villard/?hl=fr) and I challenged myself to do it in 3D in less than 5 days of work. I sculpted it on Zbursh ( and maya for armor). Once I finished the sculpt, I've made a quick retopology on Zbrush and made a full Rigg by my own on maya. Then, I made an Idle animation and rendered it on Unreal Engine. Textures have been created on substance painter. I succed my challenge so I'm happy to show you this work ! I Hope you will enjoy it !
Render idle animation
Own rigg demonstration

Ref from Marius Villard :
https://www.instagram.com/marius.villard/
https://mariusvillard.artstation.com/