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Warrior Of Nurgle

I saw the super concept of Marius Villard on Instagram (https://www.instagram.com/marius.villard/?hl=fr) and I challenged myself to do it in 3D in less than 5 days of work. 
I sculpted it on Zbursh ( and maya for armor). Once I finished the sculpt, I've made a quick retopology on Zbrush and made a full Rigg by my own on maya. 
Then, I made an Idle animation and rendered it on Unreal Engine. 
Textures have been created on substance painter. 
I succed my challenge so I'm happy to show you this work ! 
I Hope you will enjoy it !

Render idle animation

Own rigg demonstration