I m proud to show you my work of Rig and Animation for my end of 4th years student project.
The game is avaible on itch.io : https://maximepicot.itch.io/floating-ribs
and here is the trailer : https://www.youtube.com/watch?v=TWsDkXENKcU
and have been streamed during the Game made in France 2022 2 times (for the pre-show and during the show, with 300 and 7 000 viewers).
It is a 3D plateformer third person, allowing you to play a skeleton.
I Have rigged and animated In maya, created a picker with anim school school picker, and the final render is in Ue4.
I also create a simulation cloth for the loincloth of the skeleton in Ue4.
All the animations and rig that you can see in this post is from myself, except the walk from Sylvain, The idle have been improved by Alysson, she also did the run and sprint cycle.
The character have been made by Sylvain, and the props by Axel.
Here is the links of all my team mates who have worked on what I'm showing :
Ewen PICARD : architectural modeling, Level Designer, Level builder, Light Artist
https://ewen_art.artstation.com/
Clément BODIGUEL : Fx Artist, Shader Artist
https://www.artstation.com/bodiguel
Axel PATAULT : Props Modeling, Texturing, Sound design
https://axel_patault.artstation.com/
Sylvain OLIVEIRA : Character modeling, Support props modeling, Animation
https://crytime.artstation.com/
Xavier CARRENO : Concept Artist 2D, Ui Artist
https://xav_crn.artstation.com/
Victorien FABRE : Concept Artist 2D, Ui Artist
https://victorienfabre.artstation.com/
Alysson Berger support Anim : https://aly_ber.artstation.com/
I also Worked as lead, and developper for this project.
Animation of coffin and Player Character with controllers in Maya
Animation of bell with controllers in Maya
Animation of flames thrower with controllers in Maya
Animation of spikes with controllers in Maya
Player Character animations in engines
Animation of the player character In game (Idle by myself and retouched by Alysson, walk by Sylvain and run and sprint by Alysson)
Props animations in engines