I m proud to show you my work of Developper / Tech artist for my end of 4th years student project.
The game is avaible on itch.io : https://maximepicot.itch.io/floating-ribs
and here is the trailer : https://www.youtube.com/watch?v=TWsDkXENKcU
and have been streamed during the Game made in France 2022 2 times (for the pre-show and during the show, with 300 and 7 000 viewers).
It is a 3D plateformer third person, allowing you to play a skeleton.
Here is a few features and tools that I have done for this project.
I have Developped a lot of feature for this project and learned a lot. I'm realy proud of the result.
I have developped the entire gameplay, makes features work together and have made a lot of blueprint, tools and utility to make the integration easier (as data table, developper's widget, loading and unloarding chunks, data receiver from maps or games etc...)
We have made a lot of tests and adjustements to reach this level of game.
Here is the links of all my team mates who have worked on what I'm showing :
Ewen PICARD : architectural modeling, Level Designer, Level builder, Light Artist
https://ewen_art.artstation.com/
Clément BODIGUEL : Fx Artist, Shader Artist
https://www.artstation.com/bodiguel
Axel PATAULT : Props Modeling, Texturing, Sound design
https://axel_patault.artstation.com/
Sylvain OLIVEIRA : Character modeling, Support props modeling, Animation
https://crytime.artstation.com/
Xavier CARRENO : Concept Artist 2D, Ui Artist
https://xav_crn.artstation.com/
Victorien FABRE : Concept Artist 2D, Ui Artist
https://victorienfabre.artstation.com/
Alysson Berger support Anim : https://aly_ber.artstation.com/
I also Worked as lead, rigger and animator for this project.
swaping world
destructible mesh that drop collectibles
Interact mechanic
jump mecanic
coyote jump
hud
Procedural wall