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Floating Ribs - Developer / Tech Artist

I m proud to show you my work of Developper / Tech artist for my end of 4th years student project.

The game is avaible on itch.io : https://maximepicot.itch.io/floating-ribs
and here is the trailer : https://www.youtube.com/watch?v=TWsDkXENKcU

and have been streamed during the Game made in France 2022 2 times (for the pre-show and during the show, with 300 and 7 000 viewers).

It is a 3D plateformer third person, allowing you to play a skeleton.

Here is a few features and tools that I have done for this project.

I have Developped a lot of feature for this project and learned a lot. I'm realy proud of the result.

I have developped the entire gameplay, makes features work together and have made a lot of blueprint, tools and utility to make the integration easier (as data table, developper's widget, loading and unloarding chunks, data receiver from maps or games etc...)
We have made a lot of tests and adjustements to reach this level of game.

Here is the links of all my team mates who have worked on what I'm showing :

Ewen PICARD : architectural modeling, Level Designer, Level builder, Light Artist

https://ewen_art.artstation.com/

Clément BODIGUEL : Fx Artist, Shader Artist

https://www.artstation.com/bodiguel

Axel PATAULT : Props Modeling, Texturing, Sound design

https://axel_patault.artstation.com/

Sylvain OLIVEIRA : Character modeling, Support props modeling, Animation

https://crytime.artstation.com/

Xavier CARRENO : Concept Artist 2D, Ui Artist

https://xav_crn.artstation.com/

Victorien FABRE : Concept Artist 2D, Ui Artist

https://victorienfabre.artstation.com/

Alysson Berger support Anim : https://aly_ber.artstation.com/

I also Worked as lead, rigger and animator for this project.

swaping world

destructible mesh that drop collectibles

Interact mechanic

jump mecanic

coyote jump

hud

SubLevel

SubLevel

Procedural wall

Exemple of utilities widgets for the prod

Exemple of utilities widgets for the prod